Example Programs
Ex 36: Simple Shader
Ex 37: Device Coordinate Shader
Ex 38: Procedural Textures
Ex 39: Shaders for Lighting and Textures
Ex 40: Image Processing
Ex 41: Image Processing - Framebuffer
Ex 42: Stored Textures: Blue Marble
Ex 43: Stored Textures: Noise
Ex 44: Types of Noise
Ex 45: Shadow Map Shader
Ex 46: Particle Shaders
Ex 47: Matrix Multiply - CUDA
Ex 48: Matrix Multiply - OpenCL
Ex 49: Ray Traced Spheres
Library Functions