Handouts

Slides
Introduction
Procedural Textures
Shader Lighting, Textures and Shadows
OpenGL 3 & 4
OpenGL ES
Image Processing
Stored Textures
Noise and Maps
Particle Systems and Instancing
Geometry Shaders
Tesselation Shaders
Compute Shaders
GPU Computation - CUDA
GPU Computation - OpenCL
Introduction to Ray Tracing
Ray Tracing in Practice
BRDF, Sampling and Reflections
Transparency
Mandelbulb and Ocean Shader
Handouts
Object - Ray Intersection
Mandelbulb Numerical Procedure